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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/FWaterMeshSceneProxy
- FPrimitiveSceneProxy::CanBeOccluded()
- FWaterMeshSceneProxy::CanBeOccluded()
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterMeshSceneProxy.h |
Include | #include "WaterMeshSceneProxy.h" |
virtual bool CanBeOccluded&40;&41; const
true if the proxy can be culled when occluded by other primitives