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API > API/Plugins > API/Plugins/VirtualScouting
Per project settings for Virtual Scouting.
| Name | UVirtualScoutingSettings |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/VirtualScouting/Source/VirtualScouting/Public/VirtualScoutingSettings.h |
| Include Path | #include "VirtualScoutingSettings.h" |
Syntax
UCLASS (Config=VirtualScoutingSettings, defaultconfig, DisplayName="Virtual Scouting")
class UVirtualScoutingSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UVirtualScoutingSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSwapToGrabToolOnSpawnNewActor | bool | VirtualScoutingSettings.h |
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| bUseImperial | bool | VirtualScoutingSettings.h |
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| bViewfinderUseExposure | bool | VirtualScoutingSettings.h |
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| PlacementToolCollection | FName | VirtualScoutingSettings.h |
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| SequenceToolCollection | FName | VirtualScoutingSettings.h |
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| ViewfinderApertureArray | TArray< float > | VirtualScoutingSettings.h |
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| ViewfinderExposureCompensation | float | VirtualScoutingSettings.h |
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| ViewfinderMaskArray | TArray< float > | VirtualScoutingSettings.h |
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Functions
Public
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
VirtualScoutingSettings.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UVirtualScoutingSettings * GetVirtualScoutingSettings() |
VirtualScoutingSettings.h |
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