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Unreal Engine C++ API Reference > Plugins > VirtualHeightfieldMesh > UVirtualHeightfieldMeshComponent
Syntax
UPROPERTY (EditAnywhere, Category=Rendering,
Meta=(DisplayName="Occlusion LODs", ClampMin="0", ClampMax="5"))
int32 NumOcclusionLods
Remarks
The number of levels that we calculate occlusion volumes for. A higher number gives finer occlusion at the cost of more queries.