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API > API/Plugins > API/Plugins/VirtualCamera
| Name | UVirtualCameraUserSettings |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/VirtualCamera/Source/VirtualCamera/Public/VCamUserSettings.h |
| Include Path | #include "VCamUserSettings.h" |
Syntax
UCLASS (BlueprintType, Config=EditorPerProjectUserSettings)
class UVirtualCameraUserSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UVirtualCameraUserSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UVirtualCameraUserSettings() |
VCamUserSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PhotoSaveLocation | FDirectoryPath | Directory path to store vcam photos | VCamUserSettings.h |
|
| PhotoSaveMode | EVCamPhotoSaveMode | VCam photo save mode | VCamUserSettings.h |
|
| TextureSaveLocation | FDirectoryPath | Directory path to store vcam photo texture assets | VCamUserSettings.h | |
| VCamTutorialCompletionState | EVCamTutorialCompletionState | Indicates whether the VCam tutorial is completed. | VCamUserSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsTutorialCompleted() |
VCamUserSettings.h |
|
|
void SetTutorialCompletionState
(
EVCamTutorialCompletionState NewState |
Sets the tutorial completion state and saves it to the config file if it has changed. | VCamUserSettings.h |
|
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UVirtualCameraUserSettings * GetSettings() |
VCamUserSettings.h |
|