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Unreal Engine C++ API Reference > Plugins > VariantManagerContent
Inheritance Hierarchy
- UObject
- UVariantObjectBinding
References
Module | VariantManagerContent |
Header | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/VariantObjectBinding.h |
Include | #include "VariantObjectBinding.h" |
Syntax
UCLASS (DefaultToInstanced, Meta=(ScriptName="UVariantActorBinding"))
class UVariantObjectBinding : public UObject
Constructors
Type | Name | Description | |
---|---|---|---|
UVariantObjectBinding
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
void | AddCapturedProperties
(
const TArray< UPropertyValue* >& Properties |
||
void | AddFunctionCallers
(
const TArray< FFunctionCaller >& InFunctionCallers |
||
void | |||
void | ExecuteTargetFunction
(
FName FunctionName |
||
const TArray< UPropertyValue * > & | |||
FText | |||
TArray< FFunctionCaller > & | |||
UObject * | GetObject () |
||
FString | |||
UVariant * | GetParent () |
||
void | RemoveCapturedProperties
(
const TArray< UPropertyValue* >& Properties |
||
void | RemoveFunctionCallers
(
const TArray< FFunctionCaller* >& InFunctionCallers |
||
void | Serialize
(
FArchive& Ar |
||
void | SetObject
(
UObject* InObject |
||
void | |||
void |