Navigation
Unreal Engine C++ API Reference > Plugins > VariantManagerContent
Inheritance Hierarchy
- UObject
- UPropertyValue
- UPropertyValueOption
References
Module | VariantManagerContent |
Header | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/PropertyValueOption.h |
Include | #include "PropertyValueOption.h" |
Syntax
UCLASS (BlueprintType)
class UPropertyValueOption : public UPropertyValue
Remarks
PropertyValue that can only be captured from ASwitchActors.
Constructors
Type | Name | Description | |
---|---|---|---|
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UPropertyValueOption
(
const FObjectInitializer& ObjectInitializer |
Overridden from UPropertyValue
Type | Name | Description | |
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void | Applies our recorded data to the PropertyValuePtr for the resolved object. | |
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TArray< uint8 > | Fetches the value bytes for this property from the resolved object. | |
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const TArray< uint8 > & | ||
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int32 | ||
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bool | Resolve
(
UObject* OnObject |
Tries to resolve the property value on the passed object, or the parent binding's bound object if the argument is nullptr. |