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Unreal Engine C++ API Reference > Plugins > VariantManagerContent > ULevelVariantSets
References
Module | VariantManagerContent |
Header | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/LevelVariantSets.h |
Include | #include "LevelVariantSets.h" |
Source | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/LevelVariantSets.cpp |
void HandleDirectorDestroyed
&40;
ULevelVariantSetsFunctionDirector &42; Director
&41;
Remarks
Whenever a director is destroyed we remove it from our map, so next time we need it we know we have to recreate it