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Unreal Engine C++ API Reference > Plugins > VariantManagerContent > FFunctionCaller
References
Module | VariantManagerContent |
Header | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/FunctionCaller.h |
Include | #include "FunctionCaller.h" |
Source | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/FunctionCaller.cpp |
bool IsBoundToBlueprint&40;&41; const
Remarks
Check whether this event is bound to a valid blueprint entry node true if this event is bound to a function entry node with a valid signature, false otherwise.