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Unreal Engine C++ API Reference > Plugins > VariantManagerContent
References
Module | VariantManagerContent |
Header | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/FunctionCaller.h |
Include | #include "FunctionCaller.h" |
Syntax
USTRUCT ()
struct FFunctionCaller
Variables
Type | Name | Description | |
---|---|---|---|
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FName | FunctionName | The function that should be called to invoke this event. |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Cache the function name to call from the blueprint function entry node. | |
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uint32 | Get the order with which the VariantManager should display this in a property list. | |
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UK2Node_FunctionEntry * | Retrieve the function entry node this event is bound to | |
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bool | Check whether this event is bound to a valid blueprint entry node | |
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bool | IsValidFunction
(
UK2Node_FunctionEntry* Node |
Helper function to determine whether the specified function entry is valid for this event |
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void | PostSerialize
(
const FArchive& Ar |
Called after this event has been serialized in order to cache the function pointer if necessary |
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void | SetDisplayOrder
(
uint32 InDisplayOrder |
Set the order with which the VariantManager should display this in a property list. |
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void | SetFunctionEntry
(
UK2Node_FunctionEntry* Entry |
Set the function entry that this event should trigger |