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Unreal Engine C++ API Reference > Plugins > VariantManagerContent
References
Module | VariantManagerContent |
Header | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/PropertyValue.h |
Include | #include "PropertyValue.h" |
ENUM_CLASS_FLAGS
(
EPropertyValueCategory
)
Remarks
Describes one link in a full property path For array properties, a link might be the outer (e.g. AttachChildren, -1, None) while also it may be an inner (e.g. AttachChildren, 2, Cube) Doing this allows us to resolve components regardless of their order, which is important for handling component reordering and transient components (e.g. runtime billboard components, etc)