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Unreal Engine C++ API Reference > Plugins > VariantManagerContent > ASwitchActor
References
Module | VariantManagerContent |
Header | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/SwitchActor.h |
Include | #include "SwitchActor.h" |
Source | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/SwitchActor.cpp |
void SetVisibility
&40;
bool bVisible
&41;
Remarks
Dedicated function to set our visibility so that we can restore our component hierarchy to the last-set option, in case e.g. we're overriden by a parent ASwitchActor