Navigation
API > API/Plugins > API/Plugins/VariantManagerContent
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ALevelVariantSetsActor
References
| Module | VariantManagerContent |
| Header | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/LevelVariantSetsActor.h |
| Include | #include "LevelVariantSetsActor.h" |
Syntax
UCLASS&40;HideCategories&61;&40;Rendering, Physics, HLOD, Activation, Input, Actor, Cooking&41;&41;
class ALevelVariantSetsActor : public AActor
Variables
| Type | Name | Description | |
|---|---|---|---|
| FSoftObjectPath | LevelVariantSets |
Constructors
| Type | Name | Description | |
|---|---|---|---|
ALevelVariantSetsActor
(
const FObjectInitializer& Init |
Functions
| Type | Name | Description | |
|---|---|---|---|
| ULevelVariantSets * | GetLevelVariantSets
(
bool bLoad |
Non-const so that it doesn't show as pure in blueprints, since it might trigger a load | |
| void | SetLevelVariantSets
(
ULevelVariantSets* InVariantSets |
||
| bool | SwitchOnVariantByIndex
(
int32 VariantSetIndex, |
||
| bool | SwitchOnVariantByName
(
FString VariantSetName, |