Navigation
Unreal Engine C++ API Reference > Plugins > VariantManagerContent
Inheritance Hierarchy
- AActor
- ALevelVariantSetsActor
References
Module | VariantManagerContent |
Header | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/LevelVariantSetsActor.h |
Include | #include "LevelVariantSetsActor.h" |
Syntax
UCLASS (HideCategories=(Rendering, Physics, HLOD, Activation, Input, Actor, Cooking))
class ALevelVariantSetsActor : public AActor
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() ![]() |
FSoftObjectPath | LevelVariantSets |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
ALevelVariantSetsActor
(
const FObjectInitializer& Init |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
ULevelVariantSets * | GetLevelVariantSets
(
bool bLoad |
Non-const so that it doesn't show as pure in blueprints, since it might trigger a load |
![]() ![]() ![]() |
void | SetLevelVariantSets
(
ULevelVariantSets* InVariantSets |
|
![]() ![]() ![]() |
bool | SwitchOnVariantByIndex
(
int32 VariantSetIndex, |
|
![]() ![]() ![]() |
bool | SwitchOnVariantByName
(
FString VariantSetName, |