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Unreal Engine C++ API Reference > Plugins
Classes
Type | Name | Description | |
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ALevelVariantSetsActor | ||
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ASwitchActor | Switch Actor allows quickly toggling the visibility of its child actors so that only one is visible at a time. | |
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FFunctionCaller | ||
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FVariantDependency | ||
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IVariantManagerContentModule | ||
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ULevelVariantSets | ||
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ULevelVariantSetsFunctionDirector | ||
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UPropertyValue | ||
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UPropertyValueColor | Keeps an FLinearColor interface by using the property setter/getter functions, even though the property itself is of FColor type | |
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UPropertyValueMaterial | ||
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UPropertyValueOption | PropertyValue that can only be captured from ASwitchActors. | |
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UPropertyValueSoftObject | Stores data from a USoftObjectProperty. | |
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UPropertyValueTransform | Deprecated: Only here for backwards compatibility with 4.21. | |
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UPropertyValueVisibility | Deprecated: Only here for backwards compatibility. | |
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UVariant | ||
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UVariantObjectBinding | ||
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UVariantSet |
Typedefs
Name | Description |
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FOnPropertyApplied | |
FOnPropertyRecorded | |
FOnSwitchActorSwitch | |
OnDirectorDestroyed |
Enums
Type | Name | Description | |
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EPropertyValueCategory |
Functions
Type | Name | Description | |
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Describes one link in a full property path For array properties, a link might be the outer (e.g. AttachChildren, -1, None) while also it may be an inner (e.g. AttachChildren, 2, Cube) Doing this allows us to resolve components regardless of their order, which is important for handling component reordering and transient components (e.g. runtime billboard components, etc) | ||
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UTexture2D * | ThumbnailGenerator::GenerateThumbnailFromCamera
(
UObject* WorldContextObject, |
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UTexture2D * | ||
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UTexture2D * | ThumbnailGenerator::GenerateThumbnailFromFile
(
FString FilePath |
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UTexture2D * | ThumbnailGenerator::GenerateThumbnailFromObjectThumbnail
(
UObject* Object |
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UTexture2D * | ThumbnailGenerator::GenerateThumbnailFromTexture
(
UTexture2D* InImage |