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Unreal Engine C++ API Reference > Plugins > VariantManager > UVariantManagerBlueprintLibrary
References
Module | VariantManager |
Header | /Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Public/VariantManagerBlueprintLibrary.h |
Include | #include "VariantManagerBlueprintLibrary.h" |
Source | /Engine/Plugins/Enterprise/VariantManager/Source/VariantManager/Private/VariantManagerBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Meta=(ScriptMethod), Category="VariantManager|PropertyAccessors")
static void SetValueRotator
(
UPropertyValue * Property,
FRotator InValue
)