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Unreal Engine C++ API Reference > Plugins > VPUtilitiesEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UVPUtilitiesEditorSettings
References
Module | VPUtilitiesEditor |
Header | /Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Public/VPUtilitiesEditorSettings.h |
Include | #include "VPUtilitiesEditorSettings.h" |
Syntax
UCLASS (Config=VirtualProductionUtilities)
class UVPUtilitiesEditorSettings : public UObject
Remarks
Virtual Production utilities settings for editor
Variables
Type | Name | Description | |
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TArray< FSoftClassPath > | AdditionnalClassToLoad | GestureManager class to use by the ScoutingSubsystem |
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bool | bIsHelperSystemEnabled | Whether the helper system on the controllers is enabled |
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bool | bStartOSCServerAtLaunch | When enabled, an OSC server will automatically start on launch. |
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bool | bUseGripInertiaDamping | If true, the user will use inertia damping to stop after grip nav. |
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bool | bUseMetric | Whether to use the metric system or imperial for measurements |
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bool | bUseTransformGizmo | Whether to enable or disable the transform gizmo |
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float | FlightSpeed | Speed when flying in VR |
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FSoftClassPath | GestureManagerEditorUtilityClassPath | GestureManager class to use by the ScoutingSubsystem |
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float | GripNavSpeed | Speed when using grip nav in VR |
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float | InertiaDamping | Damping applied to inertia |
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FString | OSCServerAddress | The OSC server's address. |
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uint16 | OSCServerPort | The OSC server's port. |
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FSoftClassPath | ScoutingSubsystemEditorUtilityClassPath | ScoutingSubsystem class to use for Blueprint helpers |
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TArray< FSoftObjectPath > | StartupOSCListeners | What EditorUtilityObject should be ran on editor launch. |
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TSoftClassPtr< UEditorUtilityWidget > | VirtualScoutingUI | The default user interface that we'll use for virtual scouting |
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FSoftObjectPath | VPSplinePreviewMeshPath |
Constructors
Type | Name | Description | |
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