Navigation
API > API/Plugins > API/Plugins/VPUtilities
Blueprint function library supporting Virtual Production rendering use cases.
| Name | UVPRenderingBlueprintLibrary |
| Type | class |
| Header File | /Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/Libraries/VPRenderingBlueprintLibrary.h |
| Include Path | #include "Libraries/VPRenderingBlueprintLibrary.h" |
Syntax
UCLASS ()
class UVPRenderingBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UVPRenderingBlueprintLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void GenerateSceneViewExtensionIsActiveFunctorForViewportType
(
FSceneViewExtensionIsActiveFunctor& OutIsActiveFunction, |
Returns a functor to activate a scene view extension when the FViewport in the SceneViewExtensionContext is selectively: | Libraries/VPRenderingBlueprintLibrary.h |
|