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API > API/Plugins > API/Plugins/VCamCore > API/Plugins/VCamCore/UVCamWidget
Description
Event called when a specific connection has been updated
The connection is not guaranteed to succeed so "Did Connect Successfully" should be checked before using the connected modifier or action
| Name | OnConnectionUpdated |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/VirtualCameraCore/Source/VCamCore/Public/UI/VCamWidget.h |
| Include Path | #include "UI/VCamWidget.h" |
UFUNCTION (BlueprintImplementableEvent, Category="VCam Connections")
void OnConnectionUpdated
(
FName ConnectionName,
bool bDidConnectSuccessfully,
FName ModifierConnectionPointName,
UVCamModifier * ConnectedModifier,
UInputAction * ConnectedAction
)