| bNewIsActive |
bool |
Whether the output provider will be made active or inactive. |
Output/ViewTargetPolicy/GameplayViewTargetPolicy.h |
- BlueprintReadWrite
- Category="VirtualCamera"
|
| CameraToAffect |
TObjectPtr< UCineCameraComponent > |
The camera the output provider is associated with. |
Output/ViewTargetPolicy/GameplayViewTargetPolicy.h |
- BlueprintReadWrite
- Category="VirtualCamera"
|
| OutputProvider |
TObjectPtr< UVCamOutputProviderBase > |
The output provider in question |
Output/ViewTargetPolicy/GameplayViewTargetPolicy.h |
- BlueprintReadWrite
- Category="VirtualCamera"
|