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API > API/Plugins > API/Plugins/UnrealUSDWrapper > API/Plugins/UnrealUSDWrapper/UsdWrappers
References
| Module | UnrealUSDWrapper |
| Header | /Engine/Plugins/Importers/USDImporter/Source/UnrealUSDWrapper/Public/UsdWrappers/UsdVariantSets.h |
| Include | #include "UsdWrappers/UsdVariantSets.h" |
Syntax
class FUsdVariantSet
Remarks
Minimal pxr::UsdVariantSet wrapper for Unreal that can be used from no-rtti modules.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FUsdVariantSet
(
const FUsdVariantSet& Other |
|||
FUsdVariantSet
(
FUsdVariantSet&& Other |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | AddVariant
(
const FString& VariantName, |
Wrapped pxr::UsdVariantSet functions, refer to the USD SDK documentation. | |
| bool | |||
| bool | |||
| FString | GetName () |
||
| FUsdPrim | GetPrim () |
No support currently for accessing the edit target/context for an FUsdVariantSet. | |
| TArray< FString > | |||
| FString | |||
| bool | HasAuthoredVariant
(
const FString& VariantName |
||
| bool | HasAuthoredVariantSelection
(
FString* Value |
||
| bool | IsValid () |
||
| bool | SetVariantSelection
(
const FString& VariantName |
Operators
| Type | Name | Description | |
|---|---|---|---|
| FUsdVariantSet & | operator=
(
const FUsdVariantSet& Other |
||
| FUsdVariantSet & | operator=
(
FUsdVariantSet&& Other |