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API > API/Plugins > API/Plugins/UnrealUSDWrapper > API/Plugins/UnrealUSDWrapper/TScopedAllocs > API/Plugins/UnrealUSDWrapper/TScopedAllocs/op_assign
References
Module | UnrealUSDWrapper |
Header | /Engine/Plugins/Runtime/USDCore/Source/UnrealUSDWrapper/Public/USDMemory.h |
Include | #include "USDMemory.h" |
TScopedAllocs & operator=
(
TScopedAllocs < AllocatorType > && Other
)