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Unreal Engine C++ API Reference > Plugins > UdpMessaging
References
Module | UdpMessaging |
Header | /Engine/Plugins/Messaging/UdpMessaging/Source/UdpMessaging/Public/IUdpMessageTunnel.h |
Include | #include "IUdpMessageTunnel.h" |
Syntax
class IUdpMessageTunnel
Remarks
Interface for message tunnels.
Destructors
Type | Name | Description | |
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Virtual destructor. |
Functions
Type | Name | Description | |
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bool | Connect
(
const FIPv4Endpoint& RemoteEndpoint |
Establishes a tunnel with a remote server. |
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int32 | GetConnections
(
TArray< TSharedPtr< IUdpMessageTunnelConnection >>& OutConnections |
Gets the list of all open tunnel connections. |
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uint64 | Gets the total number of bytes that were received from tunnels. | |
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uint64 | Gets the total number of bytes that were sent out through tunnels. | |
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bool | Checks whether the tunnel server is running. | |
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FSimpleDelegate & | Gets a delegate that is executed when the list of incoming connections changed. | |
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void | StartServer
(
const FIPv4Endpoint& LocalEndpoint |
Starts the tunnel server. |
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void | StopServer () |
Stops the tunnel server. |