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API > API/Plugins > API/Plugins/UVEditorToolsEditorOnly
| Name | UUVEditorParameterizeMeshToolBuilder |
| Type | class |
| Header File | /Engine/Plugins/Editor/UVEditor/Source/UVEditorToolsEditorOnly/Public/UVEditorParameterizeMeshTool.h |
| Include Path | #include "UVEditorParameterizeMeshTool.h" |
Syntax
UCLASS (MinimalAPI)
class UUVEditorParameterizeMeshToolBuilder : public UInteractiveToolBuilder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolBuilder → UUVEditorParameterizeMeshToolBuilder
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Targets | const TArray< TObjectPtr< UUVEditorToolMeshInput > > * | This is a pointer so that it can be updated under the builder without having to set it in the mode after initializing targets. | UVEditorParameterizeMeshTool.h |
Functions
Public
Overridden from UInteractiveToolBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UInteractiveTool * BuildTool
(
const FToolBuilderState& SceneState |
UVEditorParameterizeMeshTool.h | ||
virtual bool CanBuildTool
(
const FToolBuilderState& SceneState |
UVEditorParameterizeMeshTool.h |