| BackgroundColor |
FLinearColor |
The color of pixels external to UV shells. |
UVEditorUVSnapshotTool.h |
- EditAnywhere
- Category="UV Snapshot Output"
|
| Resolution |
EBakeTextureResolution |
The pixel resolution of the generated textures |
UVEditorUVSnapshotTool.h |
- EditAnywhere
- Category=Textures
|
| Result |
TObjectPtr< UTexture2D > |
Bake |
UVEditorUVSnapshotTool.h |
- VisibleAnywhere
- Category=Results
- Meta=(DisplayName="Result Texture", TransientToolProperty)
|
| SamplesPerPixel |
EBakeTextureSamplesPerPixel |
Number of samples per pixel |
UVEditorUVSnapshotTool.h |
- EditAnywhere
- Category=Textures
|
| SavedPath |
FString |
Saved path where last UVSnapshot was saved to. Empty if this is first save out |
UVEditorUVSnapshotTool.h |
|
| ShellColor |
FLinearColor |
The color of the UV shell interior pixels. |
UVEditorUVSnapshotTool.h |
- EditAnywhere
- Category="UV Snapshot Output"
|
| TargetUVLayerNamesList |
TArray< FString > |
|
UVEditorUVSnapshotTool.h |
- Meta=(TransientToolProperty)
|
| UVLayer |
FString |
The source mesh UV Layer to sample. |
UVEditorUVSnapshotTool.h |
- Meta=(DisplayName="UV Layer", GetOptions=GetTargetUVLayerNamesFunc, NoResetToDefault)
|
| WireframeColor |
FLinearColor |
The color of wireframe pixels. |
UVEditorUVSnapshotTool.h |
- EditAnywhere
- Category="UV Snapshot Output"
|
| WireframeThickness |
float |
The thickness of the wireframe in pixels. |
UVEditorUVSnapshotTool.h |
- EditAnywhere
- Category="UV Snapshot Output"
- Meta=(UIMin="0.0", UIMax="10.0", ClampMin="0.0")
|