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API > API/Plugins > API/Plugins/UVEditor
Interchange layer to manage built in tab locations within the editor's layout.
| Name | UUVEditorUISubsystem |
| Type | class |
| Header File | /Engine/Plugins/Editor/UVEditor/Source/UVEditor/Public/UVEditorModeUILayer.h |
| Include Path | #include "UVEditorModeUILayer.h" |
Syntax
UCLASS ()
class UUVEditorUISubsystem : public UAssetEditorUISubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEditorSubsystem → UAssetEditorUISubsystem → UUVEditorUISubsystem
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Deinitialize() |
UVEditorModeUILayer.h | ||
virtual void Initialize
(
FSubsystemCollectionBase& Collection |
UVEditorModeUILayer.h |
Overridden from UAssetEditorUISubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RegisterLayoutExtensions
(
FLayoutExtender& Extender |
UVEditorModeUILayer.h |