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Unreal Engine C++ API Reference > Plugins > USDUtilities
References
Module | USDUtilities |
Header | /Engine/Plugins/Importers/USDImporter/Source/USDUtilities/Public/USDValueConversion.h |
Include | #include "USDValueConversion.h" |
Syntax
namespace UsdUtils
{
enum EUsdBasicDataTypes
&123;
None,
Bool,
Uchar,
Int,
Uint,
Int64,
Uint64,
Half,
Float,
Double,
Timecode,
String,
Token,
Asset,
Matrix2d,
Matrix3d,
Matrix4d,
Quatd,
Quatf,
Quath,
Double2,
Float2,
Half2,
Int2,
Double3,
Float3,
Half3,
Int3,
Double4,
Float4,
Half4,
Int4,
&125;
}
Values
Name | Description |
---|---|
None | |
Bool | |
Uchar | |
Int | |
Uint | |
Int64 | |
Uint64 | |
Half | |
Float | |
Double | |
Timecode | |
String | |
Token | |
Asset | |
Matrix2d | |
Matrix3d | |
Matrix4d | |
Quatd | |
Quatf | |
Quath | |
Double2 | |
Float2 | |
Half2 | |
Int2 | |
Double3 | |
Float3 | |
Half3 | |
Int3 | |
Double4 | |
Float4 | |
Half4 | |
Int4 |
Remarks
Source: https://graphics.pixar.com/usd/docs/api/_usd__page__datatypes.html