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Unreal Engine C++ API Reference > Plugins > USDStageEditorViewModels
Inheritance Hierarchy
- TSharedFromThis
- IUsdTreeViewItem
- FUsdLayerViewModel
References
Module | USDStageEditorViewModels |
Header | /Engine/Plugins/Importers/USDImporter/Source/USDStageEditorViewModels/Public/USDLayersViewModel.h |
Include | #include "USDLayersViewModel.h" |
Syntax
class FUsdLayerViewModel : public IUsdTreeViewItem
Variables
Type | Name | Description | |
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TArray< TSharedRef< FUsdLayerViewModel > > | Children | |
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UE::FUsdStageWeak | IsolatedStage | |
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FString | LayerIdentifier | |
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TSharedRef< FUsdLayerModel > | LayerModel | |
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FUsdLayerViewModel * | ParentItem | |
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UE::FUsdStageWeak | UsdStage |
Constructors
Type | Name | Description | |
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FUsdLayerViewModel
(
FUsdLayerViewModel* InParentItem, |
Functions
Type | Name | Description | |
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void | AddSubLayer
(
const TCHAR* SubLayerIdentifier |
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bool | CanEditLayer () |
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bool | CanMuteLayer () |
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bool | EditLayer () |
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void | FillChildren () |
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TArray< TSharedRef< FUsdLayerViewModel > > | GetChildren () |
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FText | ||
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UE::FSdfLayer | GetLayer () |
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bool | IsEditTarget () |
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bool | ||
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bool | IsLayerDirty () |
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bool | IsLayerMuted () |
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bool | IsValid () |
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void | NewSubLayer
(
const TCHAR* SubLayerIdentifier |
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void | RefreshData () |
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bool | RemoveSubLayer
(
int32 SubLayerIndex |
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void |