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Unreal Engine C++ API Reference > Plugins > USDStage > AUsdStageActor
- AActor::Destroyed()
- AUsdStageActor::Destroyed()
References
Module | USDStage |
Header | /Engine/Plugins/Importers/USDImporter/Source/USDStage/Public/USDStageActor.h |
Include | #include "USDStageActor.h" |
Source | /Engine/Plugins/Importers/USDImporter/Source/USDStage/Private/USDStageActor.cpp |
virtual void Destroyed&40;&41;
Remarks
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending