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API > API/Plugins > API/Plugins/USDSchemas > API/Plugins/USDSchemas/FUsdInfoCache
References
| Module | USDSchemas |
| Header | /Engine/Plugins/Importers/USDImporter/Source/USDSchemas/Public/USDInfoCache.h |
| Include | #include "USDInfoCache.h" |
| Source | /Engine/Plugins/Importers/USDImporter/Source/USDSchemas/Private/USDInfoCache.cpp |
TSet< UE::FSdfPath > GetAuxiliaryPrims
&40;
const UE::FSdfPath & MainPrimPath
&41; const
Remarks
The inverse of the function above: Provide it with the path to a Material prim and it will return the set of paths to all Shader prims that need to be read to translate that Material prim into material assets