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API > API/Plugins > API/Plugins/USDExporter > API/Plugins/USDExporter/UUsdConversionBlueprintContext
References
Module | USDExporter |
Header | /Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintContext.h |
Include | #include "USDConversionBlueprintContext.h" |
Source | /Engine/Plugins/Importers/USDImporter/Source/USDExporter/Private/USDConversionBlueprintContext.cpp |
UFUNCTION (BlueprintCallable, Category="Component conversion")
bool ConvertLandscapeProxyActorMesh
(
const ALandscapeProxy * Actor,
const FString & PrimPath,
int32 LowestLOD,
int32 HighestLOD,
float TimeCode
)