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Describes the type of vertex color/DisplayColor material that we would need in order to render a prim's displayColor data as intended
| Name | FDisplayColorMaterial |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/USDCore/Source/USDClasses/Public/USDMaterialUtils.h |
| Include Path | #include "USDMaterialUtils.h" |
Syntax
struct FDisplayColorMaterial
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasOpacity | bool | USDMaterialUtils.h | ||
| bIsDoubleSided | bool | USDMaterialUtils.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString ToPrettyString() |
USDMaterialUtils.h | ||
FString ToString() |
USDMaterialUtils.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TOptional< FDisplayColorMaterial > FromString
(
const FString& DisplayColorString |
USDMaterialUtils.h |