Navigation
Classes
| Type | Name | Description | |
|---|---|---|---|
| FInteractiveToolPresetDefinition | |||
| FInteractiveToolPresetStore | |||
| UInteractiveToolsPresetCollectionAsset | Implements an asset that can be used to store tool settings as a named preset | ||
| UInteractiveToolsPresetCollectionAssetFactory | |||
| UToolPresetAssetSubsystem | Using an editor subsystem allows us to make sure that we have a default preset asset whenever the editor exists (and to avoid accidentally trying to make one when it doesn't, such as when running cooking scripts). |