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Unreal Engine C++ API Reference > Plugins > TimedDataMonitor > UTimedDataMonitorSubsystem
- USubsystem::Initialize()
- UTimedDataMonitorSubsystem::Initialize()
References
Module | TimedDataMonitor |
Header | /Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Public/TimedDataMonitorSubsystem.h |
Include | #include "TimedDataMonitorSubsystem.h" |
Source | /Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Private/TimedDataMonitorSubsystem.cpp |
virtual void Initialize
&40;
FSubsystemCollectionBase & Collection
&41;
Remarks
Implement this for initialization of instances of the system