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API > API/Plugins > API/Plugins/TextureGraphInsight > API/Plugins/TextureGraphInsight/Model > API/Plugins/TextureGraphInsight/Model/TextureGraphInsightSession
References
| Module | TextureGraphInsight |
| Header | /Engine/Plugins/Experimental/TextureGraph/Source/TextureGraphInsight/Public/Model/TextureGraphInsightSession.h |
| Include | #include "Model/TextureGraphInsightSession.h" |
Syntax
class LiveCache
Remarks
Keep all the pointers to "real" TextureGraph Engine objects in the live runtime cache.
Variables
| Type | Name | Description | |
|---|---|---|---|
| std::vector< JobBatchPtrW > | Batches | TODO: Find a better way to keep the Batch pointer alive, for now, only the last one will still be valid. | |
| std::vector< BlobEntry > | Blobs | ||
| uint64[(uint32) DeviceType::Count] | DeviceCacheVersions | ||
| std::vector< MixPtrW > | Mixes | ||
| TextureGraphInsightSession * | Session |
Constructors
| Type | Name | Description | |
|---|---|---|---|
LiveCache
(
TextureGraphInsightSession* InSession |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | |||
| void | |||
| JobBatchPtr | |||
| BlobPtr | |||
| DeviceBufferPtr | GetDeviceBuffer
(
RecordID RecId |
||
| MixPtr |
Typedefs
| Name | Description |
|---|---|
| BlobEntry |