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API > API/Plugins > API/Plugins/TextureGraph
| Name | UTG_Expression_Graph |
| Type | class |
| Header File | /Engine/Plugins/TextureGraph/Source/TextureGraph/Public/Expressions/Input/TG_Expression_Graph.h |
| Include Path | #include "Expressions/Input/TG_Expression_Graph.h" |
Syntax
UCLASS (MinimalAPI, Hidden)
class UTG_Expression_Graph : public UTG_Expression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTG_Expression → UTG_Expression_Graph
Derived Classes
Functions
Public
Overridden from UTG_Expression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
FTG_EvaluationContext* InContext |
This is THE evaluation call to overwrite. | Expressions/Input/TG_Expression_Graph.h | |
virtual FName GetCategory() |
Expressions/Input/TG_Expression_Graph.h | ||
virtual FTG_SignaturePtr GetSignature() |
Expressions/Input/TG_Expression_Graph.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UTG_Graph * GetGraph() |
Expressions/Input/TG_Expression_Graph.h | ||
void NotifyGraphChanged() |
Expressions/Input/TG_Expression_Graph.h |
Overridden from UTG_Expression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FTG_SignaturePtr BuildSignatureDynamically() |
Build Signature in derived classes dynamically. | Expressions/Input/TG_Expression_Graph.h | |
virtual void NotifySignatureChanged () |
If the signature changes and the node need to regenerate its own signature. | Expressions/Input/TG_Expression_Graph.h | |
virtual void SetupAndEvaluate
(
FTG_EvaluationContext* InContext |
Called first from the Graph::Evaluate/Traverse which then call the Evaluate function. | Expressions/Input/TG_Expression_Graph.h |