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API > API/Plugins > API/Plugins/TextureAlignMode
Allows texture alignment on BSP surfaces via the widget.
| Name | FEdModeTexture |
| Type | class |
| Header File | /Engine/Plugins/Editor/GeometryMode/Source/TextureAlignMode/Public/TextureAlignEdMode.h |
| Include Path | #include "TextureAlignEdMode.h" |
Syntax
class FEdModeTexture : public FEdMode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FEdMode → FEdModeTexture
- FGCObject → FEdMode → FEdModeTexture
- FEditorCommonDrawHelper → FEdMode → FEdModeTexture
- FLegacyEdModeWidgetHelper → FEdMode → FEdModeTexture
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEdModeTexture() |
TextureAlignEdMode.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FEdModeTexture() |
TextureAlignEdMode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SaveCoordSystem | ECoordSystem | Stores the coordinate system that was active when the mode was entered so it can restore it later. | TextureAlignEdMode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AllowWidgetMove() |
TextureAlignEdMode.h | ||
virtual bool EndTracking
(
FEditorViewportClient* InViewportClient, |
TextureAlignEdMode.h | ||
virtual void Enter() |
TextureAlignEdMode.h | ||
virtual void Exit() |
TextureAlignEdMode.h | ||
virtual bool GetCustomDrawingCoordinateSystem
(
FMatrix& InMatrix, |
TextureAlignEdMode.h | ||
virtual bool GetCustomInputCoordinateSystem
(
FMatrix& InMatrix, |
TextureAlignEdMode.h | ||
virtual EAxisList::Type GetWidgetAxisToDraw
(
UE::Widget::EWidgetMode InWidgetMode |
TextureAlignEdMode.h | ||
virtual FVector GetWidgetLocation() |
TextureAlignEdMode.h | ||
virtual bool IsCompatibleWith
(
FEditorModeID OtherModeID |
TextureAlignEdMode.h | ||
virtual bool ShouldDrawWidget() |
TextureAlignEdMode.h | ||
virtual bool StartTracking
(
FEditorViewportClient* InViewportClient, |
TextureAlignEdMode.h |