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Used to identify a specific material type
| Name | FText3DMaterialKey |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Text3D/Source/Text3D/Public/Text3DTypes.h |
| Include Path | #include "Text3DTypes.h" |
Syntax
USTRUCT ()
struct FText3DMaterialKey
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Text3DTypes.h | |||
FText3DMaterialKey
(
EText3DMaterialBlendMode InBlend, |
Text3DTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsUnlit | bool | Text3DTypes.h | ||
| BlendMode | EText3DMaterialBlendMode | Text3DTypes.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FText3DMaterialKey& Other |
Text3DTypes.h | ||
bool operator==
(
const FText3DMaterialKey& Other |
Text3DTypes.h |