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Unreal Engine C++ API Reference > Plugins > TemplateSequence > USequenceCameraShakePattern
Syntax
UPROPERTY (EditAnywhere, Category=CameraShake)
bool bRandomSegment
Remarks
When true, plays a random snippet of the sequence for RandomSegmentDuration seconds.
The sequence we be forced to loop when bRandomSegment is enabled, in case the duration is longer than what's left to play from the random start time.