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API > API/Plugins > API/Plugins/TargetingSystem
A set of tasks to be used by targeting requests to find/processes targets
| Name | FTargetingTaskSet |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GameplayTargetingSystem/Source/GameplayTargetingSystem/Public/Types/TargetingSystemTypes.h |
| Include Path | #include "Types/TargetingSystemTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FTargetingTaskSet
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Tasks | TArray< TObjectPtr< UTargetingTask > > | The set of tasks that will be used to satisfy a targeting request | Types/TargetingSystemTypes.h |
|
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FTargetingTaskSet ** Find
(
FTargetingRequestHandle Handle |
Types/TargetingSystemTypes.h | ||
static const FTargetingTaskSet *& FindOrAdd
(
FTargetingRequestHandle Handle |
Convenience method to make using the global data store easier | Types/TargetingSystemTypes.h |