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Data Store struct used to extend collision-based targeting tasks providing extra data from outside
| Name | FCollisionQueryTaskData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GameplayTargetingSystem/Source/GameplayTargetingSystem/Public/Tasks/CollisionQueryTaskData.h |
| Include Path | #include "Tasks/CollisionQueryTaskData.h" |
Syntax
USTRUCT (BlueprintType )
struct FCollisionQueryTaskData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCollisionQueryTaskData() |
Tasks/CollisionQueryTaskData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IgnoredActors | TArray< TObjectPtr< AActor > > | Any extra actors we want to ignore. | Tasks/CollisionQueryTaskData.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddStructReferencedObjects
(
FReferenceCollector& Collector |
Called by the Targeting Subsystem to manually hang onto reference to object pointers in this struct given that it's globally-owned | Tasks/CollisionQueryTaskData.h |