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Unreal Engine C++ API Reference > Plugins > TakesCore > UTakeRecorderSource
- UTakeRecorderSource::PostRecording()
- UTakeRecorderChaosCacheSource::PostRecording()
References
Module | TakesCore |
Header | /Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeRecorderSource.h |
Include | #include "TakeRecorderSource.h" |
virtual TArray< UTakeRecorderSource &42; > PostRecording
&40;
class ULevelSequence &42; InSequence,
class ULevelSequence &42; InRootSequence,
const bool bCancelled
&41;
Remarks
This is called on all sources after recording is stopped. By returning the same list of additional sources as provided in PreRecording the source can clean up any additional temporary sources that were created by this recording. These additional temporary sources will be properly shut down so they have a chance to store their data before being removed from the list.
Will not be called if this recording source is not enabled. An array of take recorder sources to be removed. Likely to match the same list as PreRecording. Can be an empty list if no additional sources are required by this source.