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Unreal Engine C++ API Reference > Plugins > TakesCore > UActorRecorderPropertyMap
References
Module | TakesCore |
Header | /Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeRecorderSourceProperty.h |
Include | #include "TakeRecorderSourceProperty.h" |
Source | /Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Private/TakeRecorderSourceProperty.cpp |
void ChildChanged&40;&41;
Remarks
This is called by the children to let the parent know that the number of recorded properties has changed