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Encapsulates audio device properties which are utilized by UI facing classes such as FAudioInputDeviceProperty.
| Name | FAudioInputDeviceInfoProperty |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeRecorderSourceProperty.h |
| Include Path | #include "TakeRecorderSourceProperty.h" |
Syntax
USTRUCT (BlueprintType )
struct FAudioInputDeviceInfoProperty
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| TakeRecorderSourceProperty.h | |||
FAudioInputDeviceInfoProperty
(
const FString& InDeviceName, |
TakeRecorderSourceProperty.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsDefaultDevice | bool | Boolean indicating if this device is the currently the system selected input device | TakeRecorderSourceProperty.h |
|
| DeviceId | FString | The unique id used to identify the device | TakeRecorderSourceProperty.h |
|
| DeviceName | FString | User friendly name of the audio device | TakeRecorderSourceProperty.h |
|
| InputChannels | int32 | The number input channels this device supports | TakeRecorderSourceProperty.h |
|
| PreferredSampleRate | int32 | The preferred sample rate for this audio device | TakeRecorderSourceProperty.h |
|