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Unreal Engine C++ API Reference > Plugins > TakeTrackRecorders > TrackRecorders > UMovieSceneTrackRecorder
References
Module | TakeTrackRecorders |
Header | /Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Public/TrackRecorders/MovieSceneTrackRecorder.h |
Include | #include "TrackRecorders/MovieSceneTrackRecorder.h" |
void StopRecording&40;&41;
Remarks
This is called when the user presses StopRecording. This should be a non-blocking operation as it is called on all sources one after another as quickly as possible so they all stop at the same time. This can be important for legacy systems that still rely on floating point time.