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Unreal Engine C++ API Reference > Plugins > TakeTrackRecorders > TrackRecorders
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneTrackRecorder
- UMovieScenePropertyTrackRecorder
References
Module | TakeTrackRecorders |
Header | /Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Public/TrackRecorders/MovieScenePropertyTrackRecorder.h |
Include | #include "TrackRecorders/MovieScenePropertyTrackRecorder.h" |
Syntax
UCLASS&40;BlueprintType&41;
class UMovieScenePropertyTrackRecorder : public UMovieSceneTrackRecorder
Variables
Type | Name | Description | |
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FString | Directory | Cached Directory Name for serialization, used later when we create the PropertyRecorder |
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TSharedPtr< class IMovieSceneTrackPropertyRecorder > | PropertyRecorder | The property recorder for the specific property that we are recording. |
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FName | PropertyToRecord | Name of the specific property that we want to record. |
Overridden from UMovieSceneTrackRecorder
Type | Name | Description | |
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void | ||
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void | ||
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bool | LoadRecordedFile
(
const FString& InFileName, |
Load the recorded file and create a section |
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void | RecordSampleImpl
(
const FQualifiedFrameTime& CurrentTime |
|
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void | SetSavedRecordingDirectory
(
const FString& InDirectory |
Set the directory where the recorded values are saved |
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void | SetSectionStartTimecodeImpl
(
const FTimecode& InSectionStartTimecode, |