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Unreal Engine C++ API Reference > Plugins > TakeTrackRecorders > TrackRecorders > UMovieScene3DTransformTrackRecorder
- UMovieSceneTrackRecorder::LoadRecordedFile()
- UMovieScene3DTransformTrackRecorder::LoadRecordedFile()
References
Module | TakeTrackRecorders |
Header | /Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Public/TrackRecorders/MovieScene3DTransformTrackRecorder.h |
Include | #include "TrackRecorders/MovieScene3DTransformTrackRecorder.h" |
Source | /Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Private/MovieScene3DTransformTrackRecorder.cpp |
virtual bool LoadRecordedFile
&40;
const FString & InFileName,
UMovieScene &42; InMovieScene,
TMap< FGuid, AActor &42; > & ActorGuidToActorMap,
TFunction< void()> InCompletionCallback
&41;
Remarks
Load the recorded file and create a section Returns true if it was loaded and a section was created, false otherwise.
Parameters
Name | Description |
---|---|
InFileName | The file to load |
InMovieScene | The Movie Scene to put the loaded track and section. |