Navigation
Unreal Engine C++ API Reference > Plugins > TakeTrackRecorders > TrackRecorders > IMovieSceneTrackRecorderFactory
- IMovieSceneTrackRecorderFactory::GetSerializedType()
- FMovieScenePropertyTrackRecorderFactory::GetSerializedType()
- FMovieSceneSpawnTrackRecorderFactory::GetSerializedType()
- FMovieSceneAnimationTrackRecorderFactory::GetSerializedType()
- FMovieScene3DTransformTrackRecorderFactory::GetSerializedType()
References
Module | TakeTrackRecorders |
Header | /Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Public/TrackRecorders/IMovieSceneTrackRecorderFactory.h |
Include | #include "TrackRecorders/IMovieSceneTrackRecorderFactory.h" |
virtual FName GetSerializedType&40;&41; const
Remarks
Unique Name that's stored in the serialized manifest when it's recoreded