Navigation
Unreal Engine C++ API Reference > Plugins > TakeTrackRecorders > TrackRecorders > IMovieSceneTrackRecorderFactory
- IMovieSceneTrackRecorderFactory::GetDisplayName()
- FMovieSceneLiveLinkControllerMapTrackRecorderFactory::GetDisplayName()
- FMovieSceneVisibilityTrackRecorderFactory::GetDisplayName()
- FMovieScene3DAttachTrackRecorderFactory::GetDisplayName()
- FMovieScenePropertyTrackRecorderFactory::GetDisplayName()
- FMovieSceneParticleTrackRecorderFactory::GetDisplayName()
- FMovieSceneChaosCacheTrackRecorderFactory::GetDisplayName()
- FMovieSceneSpawnTrackRecorderFactory::GetDisplayName()
- FMovieSceneNiagaraTrackRecorderFactory::GetDisplayName()
- FMovieSceneAnimationTrackRecorderFactory::GetDisplayName()
- FMovieScene3DTransformTrackRecorderFactory::GetDisplayName()
References
Module | TakeTrackRecorders |
Header | /Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Public/TrackRecorders/IMovieSceneTrackRecorderFactory.h |
Include | #include "TrackRecorders/IMovieSceneTrackRecorderFactory.h" |
FText GetDisplayName&40;&41; const
Remarks
Get the human readable display name for the recorder. Used for debugging purposes to help identify which factory is recording a given property. Display name for use in the UI for debugging purposes.