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API > API/Plugins > API/Plugins/TakeTrackRecorders > API/Plugins/TakeTrackRecorders/TrackRecorders > API/Plugins/TakeTrackRecorders/TrackRecorders/IMovieSceneTrackRecorderFactory
- IMovieSceneTrackRecorderFactory::CanRecordObject()
- FMovieSceneVisibilityTrackRecorderFactory::CanRecordObject()
- FMovieSceneLiveLinkControllerMapTrackRecorderFactory::CanRecordObject()
- FMovieScene3DAttachTrackRecorderFactory::CanRecordObject()
- FMovieScenePropertyTrackRecorderFactory::CanRecordObject()
- FMovieSceneParticleTrackRecorderFactory::CanRecordObject()
- FMovieSceneSpawnTrackRecorderFactory::CanRecordObject()
- FMovieSceneNiagaraTrackRecorderFactory::CanRecordObject()
- FMovieSceneChaosCacheTrackRecorderFactory::CanRecordObject()
- FMovieSceneAnimationTrackRecorderFactory::CanRecordObject()
- FMovieScene3DTransformTrackRecorderFactory::CanRecordObject()
References
Module | TakeTrackRecorders |
Header | /Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Public/TrackRecorders/IMovieSceneTrackRecorderFactory.h |
Include | #include "TrackRecorders/IMovieSceneTrackRecorderFactory.h" |
bool CanRecordObject
&40;
class UObject &42; InObjectToRecord
&41; const
Remarks
Check whether an object can be recorded by this section recorder. If so then the actor recorder will call CreateTrackRecorder() to acquire a new instance to use in recording. This should only be implemented for recorders that record something about the Object that isn't tracked via a specific property. It is unlikely (but possible) that a factory should return true for both CanRecordObject and CanRecordProperty. true if the object can be recorded by this recorder
Parameters
Name | Description |
---|---|
InObjectToRecord | The object to check. |