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Unreal Engine C++ API Reference > Plugins > TakeTrackRecorders > TrackRecorders
Inheritance Hierarchy
- IMovieSceneTrackPropertyRecorder
- FMovieSceneTrackPropertyRecorder
References
Module | TakeTrackRecorders |
Header | /Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Public/TrackRecorders/MovieSceneTrackPropertyRecorder.h |
Include | #include "TrackRecorders/MovieSceneTrackPropertyRecorder.h" |
Syntax
template<typename PropertyType>
class FMovieSceneTrackPropertyRecorder : public IMovieSceneTrackPropertyRecorder
Remarks
Recorder for a simple property of type PropertyType
Constructors
Type | Name | Description | |
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FMovieSceneTrackPropertyRecorder
(
const FTrackInstancePropertyBindings& InBinding |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | RemoveRedundantTracks
(
UMovieSceneSection* InSection, |
Overridden from IMovieSceneTrackPropertyRecorder
Type | Name | Description | |
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void | Create
(
IMovieSceneTrackRecorderHost* InRecordingHost, |
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void | ||
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bool | LoadRecordedFile
(
const FString& FileName, |
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bool | LoadRecordedFile
(
const FString& FileName, |
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bool | LoadRecordedFile
(
const FString& FileName, |
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bool | LoadRecordedFile
(
const FString& FileName, |
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bool | LoadRecordedFile
(
const FString& FileName, |
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bool | LoadRecordedFile
(
const FString& FileName, |
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bool | LoadRecordedFile
(
const FString& FileName, |
|
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bool | LoadRecordedFile
(
const FString& FileName, |
|
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bool | LoadRecordedFile
(
const FString& InFileName, |
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bool | LoadRecordedFile
(
const FString& FileName, |
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bool | LoadRecordedFile
(
const FString& FileName, |
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void | Record
(
UObject* InObjectToRecord, |
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void | SetSavedRecordingDirectory
(
const FString& InDirectory |
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void | SetSectionStartTimecode
(
const FTimecode& InSectionStartTimecode, |